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Showing posts with label artistic. Show all posts
Showing posts with label artistic. Show all posts

Monday, September 26, 2011

Getting Criticism

Accept criticism. Seek it out, in fact. I have, over the years, formed trusting relationships with several high school teachers, and now, college professors. I debate whether or not to confess to them that I write (as if I were suddenly ashamed of the thing I am proudest of). When I do, they always seem interested, and I always present them with some of my work. I do this expecting and hoping for criticism. And I receive it. Whereas my friends and readers of my work online may have nothing but praise for a piece, someone with a critical eye can look at it unbiased and tell me exactly what needs improvement. Sometimes it is more than I noticed. Sometimes I hang my head in shame, realizing that a work I thought fantastic was simplistic and childish. Often I learn that my work could become even more fantastic through changes.
It’s not easy to open yourself up to criticism. Many people avoid it. There are some artists out there who, upon receiving honest opinions claim “artistic license” and shut themselves off to all helpful advice.
The first mark of becoming a great artist is admitting and acknowledging that you are not one. If you want to be an artist, it is absolutely necessary to learn to not only respond well, but to desire earnest critiques of your work. If everyone praises you, and you are not truly deserving of that praise, you will inevitably have a rude awakening.
If you do seek out advice, criticism, and earnest commentary, you will find yourself all the better for it

Monday, September 19, 2011

Genre Limitless

The soundest advice I can ever give an artist is don’t limit yourself. When you limit yourself, your art also becomes limited. If you feel that you can only write science fiction or only paint unicorns, then by all means don’t stop writing science fiction and painting unicorns, but never limit yourself by thinking that you cannot also write great realism or paint landscapes. It is true, everyone has a niche or a particular talent, but shoehorning oneself is no way to be an artist. Too few artists, seem to realize that art is, after all, about expanding, not folding in on oneself.
Take, for example, a writer like Edgar Allan Poe. He is now mostly famous for Gothic horror tales and dark poetry, which he did extremely well. But just because he did that one thing well did not mean he limited himself to that. Poe wrote everything. He wrote romantic ballads, he wrote biting criticism, he wrote science fiction, he wrote hilarious parody. Poe did not pen a single horror story and then think, “This is the only thing I am good at, I will end it here.” Arguably, it is because of his work and study of other genres that his horror is so very good. He understood what went into writing and what went into horror in particular that made it work because he could compare them to other genres. And Poe certainly was not the only one. Many filmmakers who have a particular style, say, J.J. Abrams or Tim Burton, will surprise their audience by their work in a completely different film that seems completely out of line with their style. Art, as I said, is an exploration outwards. The world is vast and complex, and so should your art be.

Monday, August 22, 2011

The Changing Frontier

The world is changing. The way people read is changing, the future of the publishing industry and other artistic markets, if you will, have all shifted dramatically just in the last few years. But is this something to be afraid of, or to embrace?
In the new artistic frontier, we are given even more opportunities. Publication is easier than ever! Even I have released a Kindle book of short stories that would simply never see the light of day otherwise.
But the new frontier also means that other mediums have arisen for real and earnest artistic expression.
When you think of video games you likely think of say, Pac-Man or Super Mario Brothers. You likely think of video games, as well, games; challenges to be completed. But just recently the court ruled that video games were a valid art form. It may be hard to tell if you are slogged down in a world of MMOs, but artistic expression has taken off in the video game world dramatically in the last few years. Last spring I played a game that shook me and caused me to question what I really regarded as art. It was a game called The Path developed by Tale of Tales, a forerunner of what is commonly called the “artgames” genre and what they prefer to think of as the “notgames” initiative. The idea is to use the video game technology to cause a real emotional and psychological experience. The Path is just that. There are no goals, no rules, no ticking clock. The game recasts “Little Red Riding Hood” with seven sisters who are given the same instructions, “Go to Grandmother’s House. Stay on the Path.” You can follow these instructions, and the game ends, calling you a failure, despite seemingly achieving your goals. If you do not follow these instructions, and you stray from the titular path, you run the risk of being lost in the woods forever, stumbling across objects that unlock different aspects of each sister’s personality. And then of course, you may run into a wolf, which will end the game as a success. There are no goals, simply exploration into the psyche of each sister as you try and understand her view of the world, what brings her to the woods, and what the wolf means to her. It is a chilling, haunting piece, and certainly, while it is a video game, not like any game I have played before. It is a thought-provoking art piece.

While they have existed since newspapers themselves began, comics have taken a great leap in the digital frontier, with Dark Horse, the largest indie publisher in existence, being a forerunner in the digital world. As any glance at the world of webcomics will show you, comics have done nothing but thrive in the new frontier. While there still exists a cultural stigma that shrugs off this artistic medium as capes and nothing but, they are missing the big picture. Since the 80s, comics have developed into a medium as profound as any. Works like Maus, a dramatic retelling of the Holocaust experience through the comic book medium, won a Pulitzer Prize for literature. And the genre has only expanded. Writers like Neil Gaiman known for his work in genre-bending literature like American Gods have contributed mightily to comic books, working with a number of titles and applying the same genre bending to this medium as he does in literature. His work with The Sandman graphic novels was heavily acclaimed, winning a number of awards, and widely considered a “masterpiece” of the new wave of comic books. And let’s not discredit capes either. Over the years, as 2008 film The Dark Knight should have been an indication, superhero stories themselves have become a valid artistic medium, as in Batman pieces such as Year One, The Long Halloween or the anthology collections, Black and White which has featured some of the most thought-provoking story telling and provocative art I have seen. Any writer in the field should be honored to work in the comic book medium, which is only soaring as the digital world levels the playing field further and makes it easier for more fresh voices to filter into the art field.

The bottom line is, the world is changing for artists and writers and the things we once considered childish can be works of exquisite beauty. Are your talents up to the task?